Friday 15 November 2013

Creating Creature Comforts



Aardman have managed to create a interesting and clever way to make day-to-day comments and views on situations people find themselves in such as weather, food etc. They interview members of the public, but mainly old people or people from different countries, unlike other animations they dont edit what they say as they like the fact that people don't say what they mean and each person has their own trail of thought and keep in things such as sniffs and pauses to give off a human characteristic.
 "Finding emotional truths"


Aardman start of with a theme but dont necessarily have a story as they use the material from the answers given to them to shape situations, 'It's a bit like going on an adventure'. Characters to go with the voices aren't picked until after the voice recordings this is to see what creature would suit what's being said and the voices. They draw put a few characters that could work with the voice and see which one would create more humorous situations. One character, a worm, was picked due to him telling his mum to 'go back in your little hole' during his interview.  Even boring voices can be made funny and appeal to the audience based on what character is picked to match the voice.

Nick Park, the creator of Creature Comforts first help to make Wallace and Gromit- Grand Day Out, but then created Creature Comforts in 1989 along with Richard Golly, the director.

To give each animal human characteristics they recorded videos after the voice recordings to see how a human would stand and what gestures they would do while talking. Kitty Clay, the art director mentions that eyebrows show a change in expression along with squash and stretch on the eyes. When making the characters talk, the team used to smooth out and re-model the mouth, but now a mouth is mad of each expression so it can easily be taken off and pu on the model. Overall 150+ talking models were made.

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